Game Engine Programming That Actually Works

We've spent the last eight years deep in the trenches of game engine development. Working with studios across Taiwan and beyond, we've learned that most performance problems aren't mysterious — they're just overlooked.

See Our Approach
Advanced game engine development workspace showing multiple monitors with code optimization tools and performance metrics

Where We Focus Our Energy

After working on dozens of projects, we've found our sweet spot. These are the areas where we consistently deliver meaningful improvements that studios can actually measure.

Performance Optimization

Last month we helped a local studio reduce their loading times from 45 seconds to 12 seconds. The solution wasn't fancy — just methodical profiling and smart memory management. Sometimes the biggest wins come from the fundamentals.

Cross-Platform Architecture

We've built engines that run smoothly on everything from high-end PCs to mobile devices. The key is designing with constraints in mind from day one, not trying to optimize afterwards.

Custom Tool Development

Your team shouldn't fight with their tools. We create custom editors and pipelines that match how your developers actually work, not how someone thinks they should work.

Kirsten Eldridge, Senior Game Engine Developer and co-founder of cleveraintel

Kirsten Eldridge

Lead Engine Developer

Started programming game engines in college and never stopped. Has a particular talent for finding performance bottlenecks that everyone else missed.

Built by People Who Actually Ship Games

We're not academic researchers or consulting generalists. Our team has worked on actual shipping games, dealt with real deadlines, and solved problems under pressure. That experience shapes everything we do.

Most of us started as indie developers before moving into engine work. We understand what it's like when your optimization needs to work perfectly on release day, not just in theory.

127 Games Optimized
8.2 Years Average Experience
34 Studio Partnerships
95% Project Success Rate

Numbers That Matter

We track the metrics that actually impact your players' experience and your development timeline. Here's what we typically see after working with studios for six months.

68% Average Performance Gain
3.2x Faster Development Cycles
89% Reduction in Critical Bugs

Recent Success Story

A Taipei-based mobile game studio came to us with a 2GB memory footprint that was causing crashes on older devices. After three weeks of targeted optimization, we got it down to 850MB while actually improving visual quality. Their crash rate dropped from 12% to under 2%, and they could finally target the broader Android market they'd been missing.

How We Actually Help

Every project is different, but most studios need help in one of these areas. We've learned to focus on the work that makes the biggest difference to your players and your bottom line.

  • Engine Performance Audits

    We dig into your codebase and find the bottlenecks that are actually slowing you down. Not theoretical problems — the ones costing you frame rate.

  • Custom Engine Development

    Sometimes you need something that doesn't exist yet. We build engines tailored to your specific genre and technical requirements.

  • Legacy System Modernization

    Got an engine that works but feels ancient? We help modernize codebases without breaking everything that already works.

Game engine optimization process showing before and after performance metrics on development screens

Ready to Start?

Most projects begin with a technical consultation where we understand your specific challenges.

Schedule a Discussion

Let's Talk About Your Project

Most studios reach out when they're facing a specific technical challenge or deadline pressure. We're used to working under tight timelines and can usually start contributing within the first week.

  • No. 1221, Zhennan Rd, Douliu City, Yunlin County, Taiwan 640
  • +88655323535
  • [email protected]
Professional game development consultation session showing technical discussion between developers and cleveraintel team