Game Engine Programming Mastery

Build expertise in modern game engine architecture through hands-on projects and expert mentorship. Our comprehensive program starts September 2025.

Start Your Journey

Personalized Learning That Adapts to You

Every developer brings different experience and learns differently. That's why we've designed our program around flexibility rather than rigid schedules.

Some students dive deep into rendering pipelines, others focus on physics systems. Our mentors help you chart a path that matches your interests and career goals.

  • Choose between intensive weekend sessions or evening classes spread across the week
  • Access recorded lectures and materials at any time for review
  • One-on-one mentorship sessions tailored to your specific challenges
  • Project-based learning where you build actual game engine components
Students working on game engine programming projects in a collaborative learning environment
Portrait of Magnus Eriksen, Lead Game Engine Developer

Magnus Eriksen

Lead Instructor

"The best learning happens when students teach each other. I'm here to guide, but peer collaboration drives real understanding."

Learn With, Not Just From

Programming isn't done in isolation, and neither should learning it be. Our cohort model puts collaboration at the center.

Code Review Sessions

Weekly peer reviews help you spot issues and learn different approaches to solving problems.

Team Projects

Work together on larger engine features that mirror real development environments.

Study Groups

Self-organized groups tackle challenging concepts together outside class hours.

Alumni Network

Connect with graduates working at game studios across Taiwan and beyond.

Portrait of Lin Wei-Chen, Program Graduate

Lin Wei-Chen

2024 Graduate

"The group projects pushed me way beyond what I thought I could handle. Now I'm working on rendering systems at a local studio."

What You'll Actually Build

Forget theoretical exercises. You'll construct real engine components that could power actual games. By the end, you'll have a portfolio that demonstrates genuine capability.

1

Engine Architecture & Memory Management

Start with the foundation. Design modular systems and manage memory efficiently across different platforms.

Component Systems Memory Pools Platform Abstraction Debug Tools
2

Rendering Pipeline Development

Build a modern rendering system from scratch, including shader management and optimization techniques.

Vulkan/DirectX 12 Shader Systems Deferred Rendering GPU Optimization
3

Physics & Animation Systems

Implement collision detection, rigid body dynamics, and skeletal animation systems that perform well.

Collision Detection Rigidbody Physics Animation Blending Performance Profiling
4

Tools & Editor Development

Create the tools that make your engine usable by other developers and designers.

Asset Pipeline Scene Editors Scripting Integration Build Systems

September 2025 Cohort

Duration: 8 months
Schedule: Flexible
Class Size: Max 24
Prerequisites: C++ experience
Apply for September