How We Got Here
Started as two engine developers frustrated with existing solutions. Our first project was rebuilding a client's rendering pipeline that was choking on their ambitious art direction. Took us three months, but we cut their frame time in half.
Word got around about our rendering work. Suddenly we're tackling memory management nightmares for mobile games and building custom physics systems for simulation projects. Each problem taught us something new about what engines really need.
The pandemic changed everything. Studios needed remote-friendly tools, better debugging systems, and engines that could scale with distributed teams. We pivoted hard into collaborative development tools and cloud-based optimization.
Today we're working with studios across Taiwan and Southeast Asia, handling everything from indie passion projects to AAA optimization challenges. Every engine has its personality — our job is understanding what makes each one tick.