Building Game Engines That Actually Work

We've been deep in the trenches of game engine development since 2018, solving the performance puzzles that keep developers up at night. Our team doesn't just write code — we architect systems that can handle whatever creative chaos you throw at them.

Game development workspace with multiple monitors displaying engine code and performance metrics
Complex game engine architecture diagram with interconnected systems and optimization pathways

How We Got Here

2018

Started as two engine developers frustrated with existing solutions. Our first project was rebuilding a client's rendering pipeline that was choking on their ambitious art direction. Took us three months, but we cut their frame time in half.

2020

Word got around about our rendering work. Suddenly we're tackling memory management nightmares for mobile games and building custom physics systems for simulation projects. Each problem taught us something new about what engines really need.

2022

The pandemic changed everything. Studios needed remote-friendly tools, better debugging systems, and engines that could scale with distributed teams. We pivoted hard into collaborative development tools and cloud-based optimization.

2025

Today we're working with studios across Taiwan and Southeast Asia, handling everything from indie passion projects to AAA optimization challenges. Every engine has its personality — our job is understanding what makes each one tick.

The People Behind The Code

We're not the biggest team, but we know game engines inside and out. Between us, we've shipped systems for everything from mobile puzzle games to massive open-world adventures.

Professional headshot of Kasper Lindberg, Lead Engine Architect

Kasper Lindberg

Lead Engine Architect

Started programming engines in college and never really stopped. Kasper has this weird ability to look at crashing code and immediately know what's wrong. He's the one who figures out why your physics are acting drunk and your shaders are melting GPUs.

Professional headshot of Vera Nikolić, Performance Optimization Specialist

Vera Nikolić

Performance Optimization Specialist

Vera treats performance problems like detective cases. She'll spend hours with a profiler, tracking down the one function call that's destroying your frame rate. Her optimization work has saved countless projects from missing their launch deadlines.

Real Problems First

We don't chase shiny new tech for its own sake. Every optimization we suggest has to solve an actual problem you're facing right now.

Code You Can Understand

Complex systems don't need cryptic code. We write engine modifications that your team can actually maintain and extend without calling us every week.

Testing Everything

Game engines are unforgiving. We test performance changes across different hardware configurations before declaring victory. No surprises on launch day.

Honest Timelines

Engine work takes time. We'd rather give you a realistic timeline upfront than promise miracles and deliver headaches. Good optimization can't be rushed.

Game engine performance monitoring dashboard showing optimized metrics and system performance

Ready to Fix What's Broken?

Every game has performance bottlenecks. The question is whether you find them before your players do. Let's take a look at what's slowing your engine down and build something that actually works.

Start the Conversation
Team collaboration workspace showing game engine development tools and optimization processes

Questions About Your Engine?

Whether you're dealing with memory leaks, frame rate drops, or just want to understand what's possible with your current setup, we're here to help. Engine problems rarely fix themselves.