Game Engine Programming & Optimization
We build high-performance game engines that actually work when your player count scales beyond what you planned for.
Start Your ProjectPerformance That Survives Real Usage
Most engines work fine in demos. Ours are built for that moment when your indie game suddenly gets featured on Steam's front page and 10,000 people try to play simultaneously.
- Multi-threaded rendering pipelines that don't crash under load
- Memory management that prevents the dreaded 4GB wall
- Asset streaming systems that work on actual hard drives
- Cross-platform builds that don't require per-device fixes
What We Actually Do
Skip the marketing speak. Here's what we spend our time on when building your engine.
Renderer Optimization
We profile every draw call and eliminate the bottlenecks that make framerates inconsistent. Your 60fps target becomes 60fps reality, not 60fps-when-nothing-is-happening.
Memory Architecture
Custom allocators and garbage collection strategies that prevent those mysterious stutters. We design memory systems that stay predictable even during intense gameplay moments.
Engine Integration
Whether you're extending Unity, Unreal, or building from scratch, we make sure new systems play nice with existing code instead of breaking everything.
How We Approach Each Project
Every game has different performance challenges. We start by understanding yours.
Performance Audit
We run your current build through stress tests that simulate real player behavior, not just development conditions.
Architecture Planning
Based on what we find, we design solutions that fit your timeline and budget rather than perfect theoretical systems.
Iterative Development
We implement changes in small chunks so you can test and provide feedback before we've built something you don't actually need.
Launch Support
We stick around for the first few weeks after deployment to handle any performance issues that only show up with real users.
What Developers Tell Us
"They found memory leaks our internal team missed for months. The performance improvements were noticeable within the first week of implementation."
"Our frame rate issues during boss battles completely disappeared. They understood our specific Unreal setup better than we did."